![]() Before being triggered by Samus Aran or revealed by either Bombs, Power Bombs, or Missiles in certain games, Pit Blocks look like any other block in their surroundings. As a result, they are often placed in areas where Samus will not expect, serving as traps. In Fusion, Zero Mission, and Dread, if Samus is using the Speed Booster while running, she can run across them as they disintegrate without falling, a mechanic often used in puzzles throughout the series. The same effect can be achieved when sliding with the Speed Booster in Dread. METROID DREAD BLUE BLOCKS SERIESĪ similar technique could be done with the Boost Ball in the Prime series to pass some tunnels. In Super Metroid, Samus only has to run to achieve the same result. If Samus gets the timing right, she can sometimes jump off of one, making for a good jump height. There are different types throughout the 2-D games: some break as soon as Samus moves onto one, and reappear once there is nothing in their range. Continue on through the story until you defeat the Cataris boss, after which you can finally access the region’s blue teleporter, which takes you to Artaria. Others can stand some weight, and can be stood on for a moment before they break. The blue lightning blocks keep Samus from accessing key points in several regions, though even if it seems like you’re stuck, there’s always an alternate path forward. The type of Pit Block that breaks after Samus has stood on them for a moment is prominent in the Tourian escape shaft in Zero Mission, although these blocks are solid and unbreakable in the original Metroid and Super Metroid. Morph Ball launchers have demonstrated the capacity to destroy Pit Blocks when they launch Samus, as can the Hyper Beam and E.M.M.I. (even from below).Įxcluding the E.M.M.I., Samus Aran is the only entity in the games that can trigger Pit Blocks. This is shown by the SA-X in Fusion, Red Space Pirates in Zero Mission, and Sovas in Super Metroid, all of which are able to walk over Pit Blocks without activating them. The Phase Drift in Samus Returns allows Samus to roll over Pit Blocks without falling through them. She can move across them at normal speed with their crumbling delayed by what is about a second in her perception of time, until she deactivates the Drift or runs out of Aeion. The Cross Bomb in Dread can be used to push the Morph Ball horizontally over multiple Pitfall Blocks, quickly rolling over them before they can crumble. It is the first 2D platformer in the Metroid series since Metroid: Zero Mission, which was released thirteen years prior. The Flash Shift can also be used to bypass Pitfall Blocks. Metroid: Samus Returns is a 2017 2❝ action-platforming game for the Nintendo 3DS, co-developed by MercurySteam and Nintendo EPD. Official data Metroid Fusion manual SPECIAL BLOCKS (pg. METROID DREAD BLUE BLOCKS MANUALģ6) PIT BLOCKS "These blocks crumble and vanish when you walk on them." Metroid: Zero Mission manual SPECIAL BLOCKS (pg. 30) Pit Blocks "These blocks will crumble as soon as you stand on them.
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